Gaia World terraforming time reduced from 7200 to 3600 days, cost reduced from 10000 to 7500.Low habitability now also reduces pop growth and job output by 0.5% per missing habitability.Ecumenopolis districts now require rare resources to build (50) and upkeep (2).Mastery of Nature ascension perk requirement reverted, can once again be picked in the first slot.Habitats built over rare deposits now gain the associated deposits.Adjusted costs of clearing Arcology blockers.Habitats can now build food processing buildings, research labs, commercial zones, and holo theaters.Rebalanced the Worm-In-Waiting to make it more of a real threat.Technocracy civic now requires fanatic materialist ethics.The Voor Technocracy prescripted Empire is now Fanatic Materialist/Authoritarian.Terraforming worlds no longer re-rolls districts, blockers, unique deposits.Thrall Worlds can now build Energy Grids and Mineral Purification Plants.Rogue Servitors can now build a variant of leisure districts on habitats to entertain their bio-trophies in space.Added a randomize button when renaming planets.Added a menu option at game start to disable Caravaneer fleets if you don't want those sweet, sweet deals.Precursors no longer spawn in a pre-selected pie slice of the galaxy.Support for 32 Bits is deprecated, but you can roll back to 2.2.7 if you want to play on such hardware. Ring Worlds gain specialized, highly efficient districts. Habitats gain different effects based on the type of celestial body they inhabit.There is now a shared automated development stockpile that you can pay in to and allow planets to set their own build orders. You can now choose to manually set a planet designation (Agri-World, Forge World, etc), focusing production on different resource outputs.Sectors have been greatly improved in 2.3, allowing the player more control over how and where they are formed, as well as giving more robust automation tools to let them run themselves if you want to focus on the bigger picture.Among several others, you can gain the Isolated Contingency Core or the Prethoryn Brood Queen as symbols of your triumph.
Many things from previous game content have been reworked to use the new Relics system.
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Unlock the mysteries of the galaxy to get 9 new Steam achievementsĢ.3.0 "Wolfe" Free Features New Features.Celebrate the diversity of life in the galaxy by displaying these artifacts in a museum, or destroy them to proclaim the superiority of your own eternal empire. They can be spent to give powerful empire ethics-specific boons. Ancient Relics adds a new rare resource, Minor Artifacts, which can be uncovered via archaeology and exploration.The dead civilizations that once dwelt here left behind a treasure trove of arcane technology, which you can excavate at archaeological sites. Discover a new world type, a mausoleum on a planetary scale.Find their ancient homeworlds and hopefully learn from their demise. Learn more about the ancient history of the Stellaris galaxy with two more Precursor races: the Baol, a peaceful plantoid hive mind, and the Zroni, a powerful psychic species that was the first to reach the mysterious alternate dimension known as The Shroud.Also added some new archaeology-themed scientist traits tying in to these. Find them, excavate them, make their secrets yours. A system that allows multi-stage investigations of strange alien sites, with rewards for unlocking each stage.All grant powerful passive and active effects to their owner. Display your glory by showing off your very own Omnicodex, Miniature Galaxy, and more.